Game Projects
Play my games at: https://joellegames.itch.io/!
Play my games at: https://joellegames.itch.io/!
Contributions:
Writing rules for game setup and movement guidelines
Designing and balancing the movement system for on-foot and mounted combat
Creating the physical tile spaces for the board, as well as drawing icons and the "Equestrian" class key art
Contributions:
Sole designer and writer
Designing a modular narrative for solo play
Facilitating playtests for balancing outcomes and random events
Contributions:
Sole designer and writer
Expanding upon the world of Sonderia and its neighboring nations to create a fun fantasy setting
Running playtest sessions to balance skills and traits, as well as writing pre-established characters to maintain consistency between campaigns
Contributions:
Sole designer, programmer, and artist
Developing an interwoven gameplay loop involving dialogue, tactical combat, and stat systems
Illustrating large character portraits, in addition to modeling and animating battle units
Writing a large-scale script featuring dialogue choices that heavily impact stats and story outcomes
Designing tactical RPG maps to encourage player expression while maintaining narrative cohesion.
Contributions:
Sole designer, programmer, and artist
Writing a narrative to reflect on my life, revolving around fears of the future and accepting your past
Drawing sprite sheets to encapsulate the main character's emotions, including scared and wounded variations
Developing mechanics to enhance the player's relationship with the main character in order to embody the themes of the narrative
Designing tightly-interwoven levels to offer a strong foundation for the game's mechanics to shine
Contributions:
Serving as executive producer, lead programmer, and lead writer
Ensuring healthy and stable communication between twelve team members
Coordinating interdepartmental meetings to maintain efficient production
Designing accessible system architecture for programmers new to the Godot engine
Implementing UI/UX, a voiceline system, and data handling
Writing voice lines and backgrounds for the four player characters
Contributions:
Lead programmer, design assistant, and UI/UX implementation
Engaging in rapid-prototyping on a four-week timeline
Designing and implementing abilities based on absorbing enemy colors
Creating fluid UI animations to match the game's aesthetic
Contributions:
Lead programmer
Designing systems to handle varying item effects and conditions
Using Godot Resources to expose attributes for designers, including item descriptions and visuals
Rapid UI implementation to account for delayed wireframe completion
Contributions:
Sole designer, programmer, and artist
Learning Unity skills to display dialogue and choices, implementing a calendar + weather system, and managing an inventory of clues
Writing a large amount of dialogue to build up the scenario's mystery and establish a diverse cast of characters
Drawing sprite sheets for multiple playable characters as well as unique UI art for each one